![]() ![]() However, their directions and velocities are still only calculated in 2D. The visualization of depth is foreshortened, because otherwise one's eyes have difficulty converging. The depth of the world is set to the same as the height of the monitor. This 3D version is unfinished, but it does illustrate where we can go with the enhancement. (Much of the difficulty arises in coordinating user choices with functions and renderings.) Please verify the compatibility yourself before you cut-and-paste.Ĭanvas->Polygon Agents - Version 11 - 3D (a work in progress)Ĭonverting Version 10 to 3D is conceptually straightforward, but in practice, a bit more difficult. Do not assume that all code blocks in any one application are entirelyĬompatible with the code in other applications.
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